
Project Titan

A logistics puzzle dressed up as a crafting game.
Build small factories on a hex grid: lumberjacks, conveyor belts, saws, kilns and mixers. Every shift counts: how many products reach the exit, measured against the level’s hard maximum?
Every solved level becomes a single block in the next one, delivering exactly what your own build achieved. Improve an early factory and everything downstream gets more, until something else jams.
- 15 levels in three chains: Wood, Stone and House
- No timers to wait out. Your score only grows by building smarter.
- Research points come only from beating your own record, and they unlock new tools, never flat bonuses.
- After every shift you see where it got stuck: which machine was the bottleneck, where items piled up, what was lost.
Controls
Left click: build, drag belts · Right click: remove · Middle click: pick a part · R: rotate · Tab: part category · F11: fullscreen · Esc: close
Early development. Feedback in the comments is very welcome!
| Published | 4 days ago |
| Status | In development |
| Platforms | HTML5 |
| Author | Rentsch |
| Genre | Puzzle |
| Made with | Godot |
| Tags | Automation, factory, Godot, hexagon, Incremental, logistics, Management, Pixel Art, Singleplayer |
| Average session | A few minutes |
| Languages | German, English |
| Inputs | Mouse |
| AI Disclosure | AI Assisted, Code, Graphics, Text |





Comments
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Please move the "reset progress" button somewhere that makes sense, or at least make a confirmation box.