A logistics puzzle dressed up as a crafting game.

Build small factories on a hex grid: lumberjacks, conveyor belts, saws, kilns and mixers. Every shift counts: how many products reach the exit, measured against the level’s hard maximum?

Every solved level becomes a single block in the next one, delivering exactly what your own build achieved. Improve an early factory and everything downstream gets more, until something else jams.

  • 15 levels in three chains: Wood, Stone and House
  • No timers to wait out. Your score only grows by building smarter.
  • Research points come only from beating your own record, and they unlock new tools, never flat bonuses.
  • After every shift you see where it got stuck: which machine was the bottleneck, where items piled up, what was lost.

Controls
Left click: build, drag belts · Right click: remove · Middle click: pick a part · R: rotate · Tab: part category · F11: fullscreen · Esc: close

Early development. Feedback in the comments is very welcome!

Comments

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Please move the "reset progress" button somewhere that makes sense, or at least make a confirmation box.